princessinchief: (fingernails that shine like justice)
[personal profile] princessinchief
PLAYER
Name: Desu
Age: 32
Personal Journal: [personal profile] broletariat
E-mail: noronorovs@gmail.com
AIM/MSN/etc: [plurk.com profile] broletariat


CHARACTER
Name: Parasoul
Canon: Skullgirls
Age: 25
Timeline: In the middle of the hunt for Marie, the current Skullgirl.
If playing another character from the same canon, how will you deal with this?: n/a

Personality: The face Parasoul presents to her subjects and the world is one of cool, steely confidence. She comes off as a stern law-and-order type, frequently directing the elite military unit she commands in the apprehension of dangerous threats to the Canopy Kingdom's security . . . and, on a slightly smaller scale, chiding her opponents on various little infractions (for example, telling Filia to get back to school and actually busting out "Winners don't use drugs" after beating Valentine). She's got a tendency to put duty first; Parasoul is keenly aware of the weight of her position as crown princess, and is strongly committed to executing those duties to the very best of her ability . . . even if it means much less time for personal matters.

Parasoul is also more than happy to basically fight dirty. Though she's a capable combatant in her own right, she's got no compunctions against employing snipers and motorcycle-mounted soldiers in one-on-one fights. That's pure practicality, as far as she's concerned; protecting a kingdom is a tough racket, and she's got to make use of every resource at her disposal.

That being said, she's not a robot. It's not just her sense of duty that makes Parasoul work so hard; rather, she genuinely loves her people and is willing to go to great lengths to protect them. She wants to make the sometimes-shady Canopy Kingdom a safe and upright place, and is deeply upset by the twisted experiments being carried out by the Anti-Skullgirl Labs, as seen in her sympathetic reaction to Painwheel. Furthermore, she's shown to inspire intense loyalty in her troops, who are willing to throw themselves between her and her enemies--or take Umbrella on ice cream runs when Parasoul herself can't make it.

She also genuinely loves her family, particularly her younger sister, Umbrella (though Umbrella's antics do tend to get on her nerves). This leads to a classic family-vs.-duty divide--Parasoul often ends up putting work over quality time with her sister. But when Umbrella runs off on her own into dangerous Meridian City, Parasoul puts everything on hold to find her, and is enraged when Umbrella is kidnapped by Valentine and Double. Perhaps nothing demonstrates Parasoul's blend of strong love and cool practicality than the ending of her story mode: in order to spare Umbrella the awful fate of becoming the Skullgirl, Parasoul takes the burden on herself . . . and proceeds to start training Umbrella to be strong enough to defeat her someday.


Background: Skullgirls Wikia Article

Abilities: Parasoul is a skilled hand-to-hand combatant; she's particularly adept at fencing. She's also a good shot with a pistol. Her primary weapon is a living umbrella named Krieg, which is capable of generating bursts of napalm. As the commander of an elite military unit, Parasoul is skilled in military tactics, and is a strong leader who inspires loyalty in her followers.

First Person: *Parasoul storms off of the train, radio in hand. No need for the unconscious prodding here; she's not about to linger on what she assumes to be the enemy's transportation.*

Egrets, come in. Egrets, this is Princess Parasoul, and I need you to respond immediately.

*The glare Parasoul's wearing only intensifies when all that comes back is static. Someone's gotten the drop on her in a big way, and she is not happy about it. She's perhaps just as unhappy about the fact that she can't even begin to wrap her head around this situation. How did she even get here?*

*That question can wait, though, she tells herself. Instead, she strides out of the station with determination, putting her radio aside and pulling out her pistol. The first person she runs into is going to tell her everything they know about this place, willingly or otherwise.*

Third Person: It hadn't taken long for Parasoul to realize that, as abductions went, this was nothing like any of the scenarios she'd trained for. It had never occurred to her that she might be abducted by someone who didn't seem the least bit interested in keeping her under guard, or even under confinement.

No, that last bit wasn't quite accurate. She was confined, just in a rather wide area. While she seemed to have the run of the city, her attempt at following the train tracks to freedom had quickly convinced her that walking past the city limits wasn't a feasible option. Still, that represented a far greater range of movement than any sensible kidnapper would allow their target.

Not to mention, this was rather comfortable for a kidnapping. Parasoul was currently sitting in a fashionable bar, sipping a glass of wine that she had to admit was quite good--and, to her yet greater surprise, not even slightly drugged. As if all that weren't enough, it had been served to her free of charge (a relief, given that this was no Canopy Kingdom city, so who knew whether her money would even work here). It was, all told, the perfect way to unwind after her scrape with the beasts that lurked outside of town.

The only problem being, of course, that unwinding was a rather dubious use of her time.

"What am I doing?" she sighed to herself, running a hand down her face. "This is no time to be drinking." A very small voice inside her pointed out that some might say this was the perfect time to be drinking, but Parasoul had gone her entire life ignoring such thoughts, and she wasn't about to start paying them any heed now. She had a kingdom to get back to. An undead terror to protect her people from. A sister to keep out of trouble.

She threw back the rest of her wine and picked up Krieg, slinging him over her shoulder and heading towards the door. Her earlier at shaking locals down for information hadn't yielded the kind of results she was looking for. At this point, she was seriously considering terrorism. Her eyes fell on the clock tower, looming conspicuously above the surrounding rooftops.

"That'll do," she said to herself with a nod. Maybe setting that on fire would lure her enemies out into the open.

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Parasoul

December 2013

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